Why Apple Has Been Successful
We Love to Talk
There’s more to be done with voice.
That was said by Nokia’s former CEO, Jorma Ollila. In 2006.
Apple and HTC+Android are getting steady reminders lately about why they are still called phones, and an even bigger reminder that Americans still love to talk more than anything.
But seriously, did anyone else scratch their heads when Jobs explained the new iPhone antenna? While not an antenna engineer, I still know enough of this black magic to wonder, “What happens when you touch the metal?” Sadly, it appears as though I might have a future in the dark arts. Considering the amount of testing that ATT requires, this must have been a known issue prior to market launch. So what happened? Was this design taking priority over performance at Apple? Was ATT seeing market pressure from Verizon-Android offerings that pushed them to rush this through? Did Apple just succumb to hitting a date expected by the market?
I’m curious. If anyone has some insider info here, please let me know…
The Sandbox
I can’t even count how many times I’ve been in a meeting discussing a product’s concept where someone would say, “I just don’t get it” or “I wouldn’t buy that.” Many times, someone would pop-up and reply, “That’s because it’s not made for you.” I tried playing Pocket God, but I was one of those who didn’t get it and haven’t touched it since. The game has been a huge hit, so apparently it wasn’t made for me. However, it seems to be resonating with others…
So thank you CNN for interviewing the creators and enlightening me on why this game is attractive to so many :
In some sense, it’s just really an offshoot of sandbox play, when you were lining up toy soldiers and castles, then knocking them all down and building them up again.
What a great statement from one of their users. I suspect he’s hit the mark for why this game appeals to so many. It’s still not the game for me, but I will admit to getting a cheap thrill out of watching pygmies get eaten by sharks.