The Sandbox

PocketGod Screenshot

I can’t even count how many times I’ve been in a meeting discussing a product’s concept where someone would say, “I just don’t get it” or “I wouldn’t buy that.” Many times, someone would pop-up and reply, “That’s because it’s not made for you.” I tried playing Pocket God, but I was one of those who didn’t get it and haven’t touched it since. The game has been a huge hit, so apparently it wasn’t made for me. However, it seems to be resonating with others…

So thank you CNN for interviewing the creators and enlightening me on why this game is attractive to so many :

In some sense, it’s just really an offshoot of sandbox play, when you were lining up toy soldiers and castles, then knocking them all down and building them up again.

What a great statement from one of their users. I suspect he’s hit the mark for why this game appeals to so many. It’s still not the game for me, but I will admit to getting a cheap thrill out of watching pygmies get eaten by sharks.

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