Google is quickly catching up to Apple’s iOS in terms of professional developer mindshare, so with the introduction of the App Inventor for Android they may have opened up the market to the hobbyist-developer. It’ll be interesting to see if this tool has the support and flexibility to make this a success, while keeping bloated apps and potential security issues down to a minimum. Regardless, it has to be more capable than the RSS-to-App alternatives.
Good job Google! Here’s hoping for a few heart-warming, garage-entrepreneur stories coming from this announcement…
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I could stare at this all day and never stop laughing.
But what I really love about it is the message it conveys:
If you’re having a problem overcoming walls in your life or business, find a partner who specializes in knocking down your particular kind of wall.
Many times, people don’t even need to have the same goals as you, they just have a strange desire to help knock down walls. It’s a good reminder for me to sometimes just relax, with Kool-Aid in hand, and let others step in where I stumble.
I can’t even count how many times I’ve been in a meeting discussing a product’s concept where someone would say, “I just don’t get it” or “I wouldn’t buy that.” Many times, someone would pop-up and reply, “That’s because it’s not made for you.” I tried playing Pocket God, but I was one of those who didn’t get it and haven’t touched it since. The game has been a huge hit, so apparently it wasn’t made for me. However, it seems to be resonating with others…
In some sense, it’s just really an offshoot of sandbox play, when you were lining up toy soldiers and castles, then knocking them all down and building them up again.
What a great statement from one of their users. I suspect he’s hit the mark for why this game appeals to so many. It’s still not the game for me, but I will admit to getting a cheap thrill out of watching pygmies get eaten by sharks.