Tiny Tower has recently consumed more time than I should admit. My tower-ful community though is quickly losing ground to Triple Town’s cottages, cathedrals, and carnivores. The concept is simple. You own a parcel of land that needs developing to its highest potential. This is done by combining together object triplets. Bushes turn into trees, trees turn into houses, and so on. Life seems good, but not everyone shares the utopian dream for a city. A cadre of cute, yet contrarian bears continually conspire to bring a special brand of chaos to your carefully constructed calculations.*
Triple Town is not chess. It does, however, require thinking a few steps in advance and being aware of how much space you have work with. Ignoring this will just limit growth. For example, randomly creating trees will allow for short-term point gains, but it will eat up space and make it difficult to create more valuable items later. Each board is randomly created: the initial playing field changes, the queue of items differs, and the bears move in different patterns. Together, this creates a distinctly new game each play, increasing its replay potential.
The game is free is to download, so for the developers to monetize, the player initially receives a limited number of turns before either having to wait for turns to organically increase or by paying to completely and permanently unlock this restriction. Thankfully, the game comes with enough “free” turns to play a couple of rounds before running out. Unfortunately, by that point your hooked and the $3.99 to unlock the game begins to look like a great investment.
* Note to self: Alliteration kills.